The Con is On: TGIF
This convention writeup is fairly long-winded, even for me, so I am breaking it up into several posts over the next several days (going on weeks- where does the time go?). Part 1 is here, Part 2 is here. This also seems to be a long post with no photos, for which I apologize.
I got to the con a little ahead of time, and capitalized on my Artist’s (read as: Exhibitor’s) badge to get into the Exhibit Hall a little earlier than the General Public, and talk to some publishers, as well as track down those booths that I hadn’t been able to find in the mad press of Thursday. I met with a fair amount of success while doing this, and suddenly the gates opened, and the con was in full swing again. Friday was the only day that I had any actual gaming planned, my friends had made plans to play a round of True Dungeon, but I had even worked that into my schedule for Maximum Exposure.
My Cunning Plan for spending several hours at True Dungeon was to leave my portfolio at Wizards of the Coast, since they had instituted some new portfolio review procedures. Based on the emphasis on speedy turnaround (they either were going to call you in or not) leaving my portfolio with them to Yay or Nay during the several hours that I wouldn’t be actively using it seemed like the correct play. As my friend George put it, ‘If they’re handing out lotto tickets, you might as well take one.’
However, it turned out that there was a fairly sizable stack of portfolios ahead of mine when I handed mine off. While I don’t know how much farther they got through them in the time it was there, I ended up going back for it on Saturday, unreviewed, because being without it was preventing me from accomplishing my overall objective. I wasn’t thrilled about this snag, but it was the lesser of two evils.
On the upside, I met E. Foley of geeksdreamgirl.com en route to retrieving my portfolio, and got to ask her about her website. I had spied her from afar, and had been confused by her T-shirt, which bore the site’s mascot and the phrase ‘Are you Single’ We exchanged cards and talked about the joys of T-shirt marketing.
Anyhow, following some less-than-stellar True Dungeon capers, Melissa and I hung around for the Artist’s Reception, rubbed elbows and engaged in a bit of scrimmage for cheese.
It was good cheese, which explained the long line that formed for it.
We then caught up with our other friends, and loitered at the speakeasy, where a chance encounter with John Arcadian of Silvervine Games led to another job lead. I’d spoken with John sometime last year about doing some work on his upcoming book, but some personal issues got in the way, and we’d fallen out of touch. He was still excited about working together, so we talked about doing something in the future.
Finally, we rounded out the evening with a (very) late-night round of World of Darkness, which somehow we all managed to survive.